Home Page › Forums › General Discussion › Halo Machinima Population Dwindling?

This topic contains 12 replies, has 11 voices, and was last updated by Profile photo of Silent Spartan Silent Spartan 4 days, 8 hours ago.

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  • #1201

    Profile photo of Arbiter 617
    Arbiter 617

    Keymaster

    I’ve been doing Halo machinimas since the early days of Halo 3. For the past eight years I have heard people say “Halo machinima is dying,” and it continued to live on. People thought Halo machinima would die off when Reach came out, and I went on to make Rise of the Spartans which was possibly the largest halo machinima ever.

    But ever since Halo 4, the Halo machinima audience is unarguably dwindling.

    The following images supply some statistical evidence:
    http://imgur.com/a/TwoCt

    The first image shows Google Trends for “halo machinima” As you can see, with each Halo release, the trend was fairly consistent, but immediately after Halo 4 it dropped off. Possibly the halo machinima audience lost interest after that game? There are no signs of activity with either MCC or Halo 5.

    The second three images show the past three weeks of three of our videos. The first is PROJECT Underworld. As you can see, it gets very little views from new viewers (it’s only really hitting our current subscriber base for the most part.) Compare that to Skywars or The Book of Enchantment. They are getting tons of new fresh viewers, driving fresh subscribers, and making it far beyond our existing subscriber base… and we only just started Minecraft videos.

    I’ve personally pretty much moved on from Halo because of how bad the games have been for machinima in my opinion, and the lack of audience makes it hardly worth the time, and I also wanted more creative freedom with animation.

    What does everyone else think of this? Could halo machinima have a comeback if 343 ever creates an optimal game for it? Is it too late to bring interest back? How have you been managing, are you considering alternatives to Halo machinima as well?

    Discuss!

    • This topic was modified 5 days, 12 hours ago by Profile photo of Arbiter 617 Arbiter 617.


    #1203

    Profile photo of BANANA KING 312
    BANANA KING 312

    Participant

    There are still people making Halo machinima, and hoping to continue in doing so. I think the fact of the matter is that it may be harder to find these new Halo machinimas, as they may be on relatively smaller channels when compared to big names like BPS and Knightmarefilmz. There is also a good number of directors who want to continue to use Reach for machinima, myself included. It’s a pretty old game now, but the functionality hasn’t changed. It’s become increasingly more difficult to make Halo machinima on the recent Halo titles, whether it be an issue with the theater, joining games in progress, weapon lowering issues, no elites. I have plans for more Halo machinima, and I hope others who do as well get noticed.


    #1204

    Profile photo of Ryan
    Ryan

    Participant

    Yeah it’s dieing out people still want to make it but the audience is not there any more nore are the resorces with later titles a lot of people have reach but a lot less have MCC and even less have Halo 5 so it is just going to get harder to make it.


    #1205

    Profile photo of Arbiter 617
    Arbiter 617

    Keymaster

    Oh right I forgot to mention that.

    Yeah, there are still a decent amount of people making them. Certainly nowhere like in the old days. Nowadays you could probably go around and count everyone doing it, where back in Halo 3 there were more directors than you could ever discover.

    The issue is the audience. There are still people making them because those people are more invested with Halo. It’s the people watching them that weren’t as invested that are disappearing.


    #1207

    Profile photo of RaptorKlaw
    RaptorKlaw

    Participant

    Its also worth noting that the new “directors” to come as of recently are ravenous little fan boys who don’t know a single thing about filming.

    They make videos which break all sorts of rules, angles, and shots and makes the final production(s) undesirable. And the voice acting on some videos is very horrendous and that is a massive turnoff for some videos especially if the video is high quality.

    The worst part is that some directors these days refuse to accept change to their content, by that I mean they can’t grasp the idea of criticism and this ultimately hurts them in the long run. If they took people’s advice with more positivity than lashing out at them, then they could make better videos. Unfortunately when you say something like this you get called out for being an @$$.

    This is my personal reason as to why I think Machinima is on the decline, little kids who create boring, uninteresting content that doesn’t appeal to the likings of long time viewers.

    • This reply was modified 5 days, 9 hours ago by Profile photo of RaptorKlaw RaptorKlaw.


    #1210

    Profile photo of Rictalspace
    Rictalspace

    Participant

    I personally think it’s a mixture of the decline of Halo games’ capability of Machinima (And enjoyment), and the length of time it’s been since Halo machinima’s were first being created.

    Hopefully the introduction of large scale machinima’s that try to keep away from Halo’s storyline (Those that don’t reference vehicles, weapons and people by those in the Halo series) might do better.


    #1212

    Profile photo of OuterShadow
    OuterShadow

    Participant

    I’ve seen so many attempts to reignite the community; to bring together the directors that have lost their will to continue Halo machinima. Unfortunately, it always ends because of the lack of an audience. The best times for me were Halo PC and Custom Edition, however i was too new to the scene to create anything that would build us a fanbase which would in turn, help us with future projects, you know?, you get the people commenting “If you need help” etc, but i got the views. 20,000+ on a Custom Edition machinima about D-Day.

    But i agree, the population is now down to the an active few. If you’re not already an “established” name then you’re going to struggle, like my team is. I mean we’ve been around for nearly 10 years and what inspired me back in 2006, was a machinima created by someone called Jamie98s, who remade Metal Gear Solid 1 in Halo 2, As well as watching the HMW Hell videos. we had a moment during the “Reach phase” where we got the attention on our projects and also got the help we needed. Now? It’s such a struggle to create something because people are so uninterested.

    I’m hoping the release of Halo 5’s forge creates a surge in the audience and enables people to get the attention they deserve. But again, the lack of features to create something diverse, will probably keep them away.

    • This reply was modified 5 days, 7 hours ago by Profile photo of OuterShadow OuterShadow.
    • This reply was modified 5 days, 7 hours ago by Profile photo of OuterShadow OuterShadow.
    • This reply was modified 5 days, 7 hours ago by Profile photo of OuterShadow OuterShadow.


    #1216

    Profile photo of ukilledkenny7
    ukilledkenny7

    Participant

    I think it’s important to first and foremost acknowledge that halo machinima has always been in a state of change with each generation. The Halo 2 generation had a smaller overall audience but more people partaking in machinima, mostly centered around HaloGrid/HollywoodHalo and around the idea of machinima “clans” and not stand alone teams. With more people partaking in machinima, I would argue it had a stronger foundation and core and was more sustainable.

    Then Halo 3 and Machinima.com swept in for the next generation, with people like digitalph33r in the forefront. And they brought in a whole new generation of machinima makers. Though there was less of a central forums/community and this era often focused on the director and individual instead of the group. Also, Machinima.com allowed machinima creators to obtain an even wider and more mainstream audience than may have been previously possible.

    I would argue that from Halo Reach onward, BPS has really been the dominant force in machinima. And the fact that BPS has dominated long after the peak of Halo Reach is incredibly impressive.

    However, I feel that with the lack a central forums and community, it has created an unsustainable community. People who watch machinima but don’t make machinima are going to be much more wishy washy and less dedicated to the medium. If we want machinima to ever be what it once was, it needs a more central place to grow. In Halo 2, that was on HaloGrid. In Halo 3 and onwards, that was through Machinima.com. Now, Machinima.com could really care very little about Halo Machinima, and thus, we are abandoned without food or water.

    So someone has to step in and take leadership. BPS is easily the most qualified as of now, as far as being active and having the needed audience. But I think it has to be a proactive choice. I think a more complex forums could be a huge thing, with active community leaders who create conversations to partake in. On that forums should be regular contests and content. And the group should be embraced over the individual.

    Kind of vague suggestions, but those are my immediate thoughts. I don’t think all hope is lost, I just think someone has to step in and bring in the next era. Though obviously that isn’t easy as machinima is probably last on 343’s list of important things.


    #1221

    Profile photo of
    Anonymous

    The worst part is that some directors these days refuse to accept change to their content, by that I mean they can’t grasp the idea of criticism and this ultimately hurts them in the long run.

    Sums it up right there.


    #1224

    Profile photo of Noble Six ROCKS
    Noble Six ROCKS

    Participant

    Don’t forget the fact that the Halo population itself is dwindling. For some reason I cannot fathom, people are constantly hating on Halos 4 and 5. Yes, Halo 4 has issues, and Halo 5 was released incomplete, but they’re not horrible. Outside of the campaign, Halo 3 was infinitely worse, so I don’t understand why this is, but it is what it is. People are leaving Halo for other games, most often Minecraft and (blecch) Call of Duty. With regards to that… really Halo players have been spoiled by Bungie. Bungie did what we wanted, fixed things promptly, etc. So when we encounter a company that is A. Less experienced and B. More of a “modern company”, i.e. they do stupid stuff like COD does, we act like the spoiled brats we are. And that’s why Halo is dying, which is why Halo machinima is dying. Meanwhile, other games are only growing more popular, mainly because either their fanbase has always expected crappy games that they can manipulate (like COD) or their creator has only created the one blockbuster game in that series and haven’t even worked on any spin offs (like MC). But we, who really have been spoiled by Bungie, and who are for some reason still loyal to them even after they screwed us over with Activision and Destiny, and cannot move on to new Halo games, are leaving. You cannot have successful machinima without players to watch and make it.


    #1227

    Profile photo of solar storm25
    solar storm25

    Participant

    I personally find that it is relatively difficult to find decent body actors for large scale shoots which drastically hinders production. My Reach Machinima has been “in production” for almost two years now due to my heavy procrastination (though that’s besides the point) and due to the fact that most of the time I just can’t find body actors who are willing to either A) Stay the entire shoot, or B) Never come back to future sessions even after saying how much they want to help.

    My series takes place outside the Halo universe I know someone above me said something about non-Halo Machinimas but I’m an idiot and don’t know how to quote on this site (sue me). But anyway, I personally believe that if more Machinimas focused on more original storylines and not the horribly stale Human-Covenant War trope, then maybe more directors will enter into the spotlight thus increasing the popularity of Machinimas once more.


    #1228

    Profile photo of Noble Six ROCKS
    Noble Six ROCKS

    Participant

    Unfortunately, while I agree most people are not really interested in the Human-Covenant War, the problem is not related to story. It’s more that people either aren’t aware or just don’t care. Sometimes it’s just people who used to love machinima, but have given up Halo, and now feel it’s painful to watch.


    #1231

    Profile photo of Silent Spartan
    Silent Spartan

    Participant

    Machinima is declining due to bad halo game which make fans totally turned off from anything halo related, also everyone uses reach and the old games (can’t blame em) and since there aren’t much fans there aren’t to many body actors which then makes it difficult for small directors. Also since the fans don’t watch machinima as much small directors stop making machinima.

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